(last updated: May 3rd 2012)

This is the homepage of Project Spectral on the blog. Most documents change often to track our progress.

Please note most links on this page are password protected. If you don’t know what you’re doing here, you may be at the wrong place.

Team

Game credits (preview)

How we do revenue shares

Iron horse – a non technical introduction to our game engine [added May 7th]

Artistic/Design

Background story - What’s happening before the game starts, how did it come to this?

Synopsis – a sketchy summary of game stages.

Environment design - to help us create environments/game maps [updated May 3rd]

Creatures design[added May 3rd]

Technical/Gameplay design

Sandboxes overviewThe development of game features uses gimmick levels or ‘sandboxes’: simple game levels focusing on a limited set of features [updated May 3rd]

Feature track – non technical summary of game feature development. May not include already completed features [updated May 3rd]

Features in discussion – some features I’m thinking about.

Bugs – This is mostly to keep track of bugs that do not hinder testing, but must be fixed before Spectral is released.