Before glossing lightly over a topic that some iPhone developers will undoubtedly find heretic (after all, we’ve already tasted the forbidden fruit) … … there’s one thing I’d like to share.
In 1999, I stopped developing on TOS. I’m not sure why. The most likely reason is that I left my parent’s home, and I suppose there was no special reason for me to buy another Falcon 030.
Well frankly speaking I’m not sure what has so dramatically improved since TOS. The only really good piece of IT news in the meantime may be that mobile OSes aren’t all based on overlapping windows anymore. Apps were running nicely too with 512kb RAM or so (yes, kilobytes). Most definitely good enough for the 2D oldies leading the app craze.
Anyways, I feel helpessly agnostic about devices and operating systems, so I decided to have a look at the Ovi store. It’s not the first time either since about a year ago I was hopping my merry way on Nathan road in Hong Kong, gazing at a fresh bunch of OpenGL-ES2 enabled devices.
Apparently publishing on Ovi costs 1 euro. Feels like a trick-no-treat thing (will they soon announce 1.5 million registered developers?(1)) Fortunately I’ve acquired the ‘Oh let’s not get another $1 krapp’ reflex that saved me from (what may not have turned out to be) a tedious registration process.
The store itself looks pretty decent. Considering originality isn’t every other distributor’s forte, we’ll forgive the ‘not invented here’ design inspiration.
Mind, it does feel quite difficult to navigate between Ovi stores. Switching the URL to .us/co.us/.com doesn’t help as they keep geo-locating me somewhere else. Yeah maybe I don’t live in the US after all. I won’t quote an idiotic article suggesting Nokia should have relocated to California. One link that you might bookmark (because it may not have changed in the past 5 years): the Qt developer portal.
They have a blog too, and there’s a demonic article I really want to read: Nokia’s app store sees explosive growth, still sucks. To set things straight, note the author of that article didn’t quote app download figures either (but see here, here and here).
I feel obliged to mention that Ovi means sheep in latin. Maybe that’s why nobody speaks latin anymore.
I was happily discovering that there is a beta version of Qt compatible with MacOS, when I somehow remembered that I’m typing this from a makeshift workstation involving:
- A weeny 1366×768 display (anchored to a weenier 1024×600 sidewinder)
- 16 GB SSD(1.25 GB available)
- A 16 GB watchamacallit flatkey.
- Intel Atom N270
- 0.99 GB RAM (really)
- A neatly compact K340 keyboard. Please look-up the brand as I’m not the fan – nice buy though.
- An utterly indestructible wireless mouse (yea, topping a Wacom tablet) that, for all I know, survived the Y2K bug, 3 heartbreaks and 4 or 5 home-movings,
- (No, it isn’t a mobile handset)
Qt vs JME?
If I search my memory carefully, I should be remembering that Qt was in Nokia’s oven when I first downloaded their Java SDK. Here we go, now they have two SDKs instead of one. A quick look at a pretty comparison chart shows that Qt only runs on so-called smart-phones (as in, the recent ones). Am I missing something out… ?
All directly leading to a dilemma…
With a Playstation phone (Ericsson) and the X7 Sushi lined up for 2011, if I got a device at this point, my choice would be somehow conservative (pick from a somehow outdated selection?)
But no, actually I don’t really fancy JME. Why not try something almost fresh? After all I already was a laggard when I boarded the iOS crew.
Hitting the hard-line…
Maybe the first thing I should have done is downloading the SDK downloader. At little less than 1GB, the SDK itself is a baby mammoth. Apparently the Android SDK is just about a 100 MB.
I can’t promise I’ll go further than hello world this time. It’ll be down to docs and examples I’m afraid, not market share (to be c’d?)
(1) Read the so called demonic article. I can’t believe I even guessed the figure right.