Providing a great user experience is key to building a successful digital shopfront and I argued before that this may be a significant factor in driving customers to purchase and download from the App Store.
The acquisition of Chomp by Apple sounds like great news for app developers; in the meantime I would like to highlight some of the factors undermining the Genius user experience, hoping as usual that the big guns in California will actually take notice.
While personalized recommendations are a no-brainer nowadays, it would appear that Genius hasn’t been blessed by anything but evil faeries since it’s inception; consumers hoping to dig up great apps beyond the top 200s may be entering murky waters.
Beyond the top 200s?
I own something like 500 apps, most of which are paid games. While I play/test countless titles, I am rather candid in doing so – prioritizing the type of games I like; getting mainstream stuff for the sake of it isn’t my cup of tea.
Last week I checked my favorite top 200s – but I got most of what I wanted from there already; given a kind of stratification process, it so happens that the top 200s aren’t moving very fast. While this isn’t good news for app developers shipping new stuff, it doesn’t constitute in and of itself a reason for Apple to tweak their algorithms and I’m here to talk about something else.
In passing I also note that the top grossing, which used to be handy when looking out for premium games ($3 and above) is now well choked with freemium games. I am, however digressing.
Cold Genius
So I decided to have another look at Genius.
Around 50% of Genius recommendations are immediately irrelevant to what I like (mind, 500 downloads and counting should be a good start to evaluate recommendations).
Digging up gems using Genius is a convoluted process:
- There are no more than 4-5 pages to browse.
- The selection will include any previously downloaded app not currently installed on-device (which is weird, and counter-productive too since one may end up messing recommendations by rejecting apps that are liked, but no longer needed).
- In order to get additional recommendations, one has to depress “not interested” under each and every unwanted app. However rejected apps do not disappear right away. Instead the only way to make them go away is to reload the page.
- Rejecting a game from the main category doesn’t tell Genius to remove the same game from ‘games’. This is something I learned the stupid way as I was out for a mix of games and other interesting apps and tended to switch between categories.
After playing the reject-and-reload game for 60 minutes or so, I had finally narrowed my selection down to a dozen of interesting apps. Downloaded 2 or 3 right away , postponed buying a few of the more interesting (and more expensive) games I’d found.
Unlike most sections of the app store, Genius doesn’t support scrolling by swiping. If you want to see the next page, you need to press rather tiny arrow buttons. On iPad, you can scroll by swiping – pointlessly revealing the bottom of pages with a viewable area 5% taller than the screen in landscape mode. Awkward and somewhat disappointing coming from the master of Ux design.
At this point I’m guessing many shoppers give up. They head over to Appolicious or whatever app they use to discover other apps.
25 billion downloads (no services?)
The bummer, however, was a time bomb that didn’t explode for another week, at which point I decided to purchase one of the more expensive titles I had discovered.
I open my iPad, head back to Genius, then…
You guessed. Genius had been hard at work while I left it alone. After a week my recommendations had returned to primal chaos, sending to heavenly hell whatever app I had patiently selected. Gone, nothing, nada.
With more than a hundred games coming out everyday, logic would have it that every player can find games that will suit their taste – even after taking out the krapps.
In the meantime, the one feature that should delight app gourmets turns out to be the fifth wheel of my shopping cart.

