In case you are wondering who committed this piece of prosaic techno-trash and in order to avoid confusion, I would like to make one thing clear:

I am not an artificial intelligence.

Yes, I make mistakes sometimes. For this I won’t apologize although I feel your pain.

It would appear that I have become a semi-nomadic entrepreneur and game creator. I am also a somewhat experienced game platform architect.

I am now founder and team lead at Anime 3D SFX, a virtual game studio with tentacles thinly spread around the world and collaborators in Canada, China, Estonia, Finland, Hungary, Japan, Poland and the United States.

Anime 3D SFX’s modest debut was in 2010 with Antistar 3D: Rising. The challenge was to create an AA game as a solo project and it has been somewhat successful with a few hard fans and 50,000 downloads.

You can get it here.

It’s not free but it’s cheap and buying it seems to promote world peace if in a rather obscure way.

Most of our collaborators are part time and do what they want so you could say we’re holding high a ragged banner somewhat demoted by the stratification of the gaming industry in the 1990s: gaming should be fun, not some bloated technocratic industry.

Recently I worked at ECitySky where I was responsible for designing a scripting platform (haXe over C++). Previously I was at Orbis UK (now OpenBet) where I made key contributions to the design and policing of their game front-end.

I studied literature, multimedia, artificial intelligence and complexity; did a little bit of research in computational creativity, a branch or artificial intelligence with roots into cognitive modeling and evolutionary computation.

Working together

If you want to work together please note that I’m always on the lookout for motivated, talented artists. Our game studio mainly do revenue shares although I wouldn’t call it a cooperative.

If you need advice just ask. I can advise about the design and uses of scripting platforms and game frameworks. I also know a thing or two about game AIs, pathfinding systems, realtime (game) behavior design and implementation.

I also know other things being a casual artist, marketer and so forth; however I believe you may easily find incomparably more knowledgeable people that can help you with that.