I like to do many different kinds of projects, but since I had my first computer in 1985, I had wanted to make games. In the 1990s the game market became very harsh and I applied myself to somehow forgetting about the whole thing.

After 9 years in the UK, I felt I needed a big, big change to put me back on track and start doing something exciting again. Stuffing all I had accumulated in black bags and dumping them downstairs was at a heart sore, it was also exhilarating and liberating.

Then I landed somewhere, didn’t have any work anymore, and kind of heard that there was a shortage of iPhone developers. It seemed like a good investment in learning for a near-useless java swing programmers with half hearted professional experience in Flash.

Then there was all the passive assets I’d accumulated. Learning design; learning illustration, and so forth… All this stuff that I got off my technical CV because it just makes me less employable in IT.

So finally I had learned everything needed to make games, and just for this once it didn’t seem counter-productive not to be a pure specialist in anything. I felt… …capable.

Icon Story One

I’ve been putting together advice, samples and a whole blurb for the designer that will hopefully do me a smashing icon for my game. I didn’t want to pitch for it. I didn’t want somebody senior or anything. But then it’s not just exciting. I’m kind of freaking out. How to pack 7 months of work in 57×57 pixels?